

Although the game is still utterly predetermined and on rails, the simple ability to switch your weapon makes it all the more addictive.Īs with all Namco shooters, the more you play it the more you're rewarded.

It's a simple but extremely intuitive and effective system that makes you wonder why Namco waited so long to introduce it, and it immediately adds a new dimension to the series. Mercifully you can carry all of them at once, allowing you to memorise your way through the levels and deal the really tough guys your more powerful arsenal when required. The weapons at your disposal are pretty basic a simple handgun, machine gun, shotgun and grenade launcher are all you have, the latter three with limited ammo supplies. But this time, while you're in the duck position you can now cycle through your weapons inventory by tapping the trigger, making the game much more strategic as you try and save your best weapons for when you really need them. As before, you start off ducked down behind cover, and have to hit the action button to poke your head over before you can fire at your target. The game also plays pretty much identically to any previous Time Crisis, with one major exception - the weapon switch system. Two-player split screen or iLink mode makes a welcome return, and there are a few options to customise the difficulty level (from Very Easy to Very Hard), change the number of lives, and so on. In keeping with previous incarnations, the game offers an Arcade mode, which has a Story mode and gives you the opportunity to dive into one of the three stages - providing you've already unlocked them in Story mode first. Time for our VSSE operatives to put a stop to their plans, and basically go on a relentless killing spree without ever spoiling their hair. For reasons known best to themselves, the nefarious Zagorias Corporation has invaded the neighbouring Mediterranean territory of Astigos.

Wesley, The Sniper?įor the latest adventure, new guns for hire Alan Dunaway and Wesley Lambert enter the fray, looking almost exactly the same as the chiselled duo in previous Time Crises. But the while the template remains more or less unchanged since the likes of Taito's Operation Wolf burst into the arcades 16 years ago (goes misty eyed), we'd struggle to think of better exercise for our itchy trigger finger than Namco's latest. It's fair to say that Namco has broadly adopted the 'if it ain't broke ' mentality to the third in the long-running light gun series. We could probably save you all a few minutes and tell you our verdict now but we'd rather surprise you. The moment you boot up Time Crisis 3, you know exactly what you're going to get: wave after wave of cannon fodder enemy, ludicrous amounts of ammo, on rails 'duck and fire' gameplay, cackling end of level bosses, bad English voiceovers it's all present and correct.
